Disgaea 6 Speed Run

Before the Run

Go to Settings and set all animations to skip and to the fastest scrolling speeds that are available. This is similar to Taechuk’s method but involves some lift and throw to get Zed closer to the enemies where it is appropriate to do so. It comes down to RNG and a good run can be done in a hour but a bad run can be closer to 3. You don’t have the 2x and 4x battle speeds but you can skip animations of charge moves by pressing X or Triangle once the animation begins.

The major difference is that this speed run is to Rakasasha 5 clear – there will be special notes as the storyline progresses that will be different than a normal storyline speed run. Praise my Performance Bill is optional during the speed run and may want to not use that bill to save on mana. If you opt for that bill, its when you kill Hero during 6-4.

Start Game

Map 1 – Use Lightning Strike (third move from top), End Turn. Depending on RNG, enemies may line up perfectly.

Chapter 1

Go to weapon shop and buy a bow and equip on Zed. Buy several Fairy Dusts. Head to Dimension Gate. Open chest for Cerebus Armor and equip on Zed.

Note these tutorials on first three maps cannot be avoided and you need to interact until you can skip the cutscene.

Map 1

Just send out Zed and one Warrior to attack and end turn. Use Mint Gum if you are low on health. Depending on RNG you can clear in 2 turns.

Map 2

Throw the single block next to the one with three blocks. End Turn. Go up the stairs. End turn. Move into range to attack the warrior from the side and end turn. Attack, move three panels, and end turn. Attack until martial artist is dead using Mint Gum if very low on health.

Map 3

Go enter dark assembly for cutscene and leave. Head to cheat shop and set XP to 150 and rest to 90.

Destroy Green Panel on Blue. End Turn. Destroy Red Panel on Green. End Turn. Attack warrior on the left. If your level is high enough this should put enemies in perfect position for Lightning Strike but it is highly unlikely you have that move. The main reason to get this geo chain is the bonus gauge will be at the max. Go to the left and attack warrior on left. Side attack remaining enemies from furthest distance away.

Map 4

Before you enter the map go use shortcut for Dark Assembly and make 5 level 1 prinnies. Have Zed attempt to do Hog All EXP – you only got one shot to pull it off so make it count. If that passes, have another party member attempt Throw a Welcome Party. If the Hog All EXP bill fails, the speed run attempt will fail and you have to start all over again from the beginning. Saving before the Hog All XP bill is recommended.

Go to cheat shop and set enemy strength to 20 stars. Go to the next map, have Zed out with 9 low level characters standing next to each other, and have Zed lift one prinny and throw it at the same spot it was lifted from. Zed should be around Level 900 to 950 by the end of this map.

Chapter 2

Reset enemy difficulty to 0 stars and use the shortcut to get to the General Store. Buy latest robe, 3 slippers. Head to skill shop and Get Poison Vaccine. – if playing the JP version it should be on the top of the Vaccine evilities. Go to Zed evility screen and equip both evilities and unlock all d-merits obtained. Use the dimension guide shortcut to enter maps. Change the class on Zed to Prinny.

Map 1

Zed should have Volcanic Shout to use on the first set of enemies and be able to finish them off with counterattacks. Use normal attack for the warrior for Turn 2. Gunners should be one shotted with the Bow.

Map 2

If on Rak 5 Speedrun: Go to Quest Shop and accept Training Trial, Fists of Fury, and Food Frenzy and exit.

Enter Map 2 and attack warrior and end turn. Go straight as far as possible next turn and end turn as none of the enemies will be in range. For Turn 3 the two thief and warrior should be lined up for Volcanic Shout. Attack Gunner next turn. Go for the Thief on the one end to one shot with a bow.

Map 3

Go straight to warrior and attack. Battle should be over in one or two turns.

Map 4

If on Rak 5 Speedrun: Head to squad shop and put available prinnies in Juice Shop, Zed and two others in Skill Shop, and rest in the other unlocked squads.

For next map have Zed to put Green Panel on Blue and Misedor put Blue on Green. Next turn have Zed attack the green panel to put whole map with Ally Boost 50% and put Misedor back in base panel. After that it is matter of keeping Zed on Blue Panels and attacking the rest of the enemies using Volcanic Shout if the enemies are lined up.

Map 5

If on Rak 5 Speedrun: Have one member placed in Innocent Squad and put 2 Statisticians in the Innocent Farm if you have them. Spend XP on Juice Shop if able to do so, although this may be very costly at first and place as many party members in there.

Save the game and have Zed Hog All XP. Have another member use Throw a Welcome Party. Set Difficulty to 20 stars. Enter map and have Zed throw the prinny to the other prinny blowing them all up. Zed should survive so next step is have Zed go to the Super Overlord and attack until Zed dies. Zed should be between Level 1800-1900.

Chapter 3

If on Rak 5 speedrun: Put 3 people in Dark Assembly Squad. Complete the Training Trial Quest, use the scroll on Zed, and have Zed to equip the new Evility to give a 5% attack bonus. If Zed has 250 mana available go to skill shop and buy Muscle Increase, otherwise go to drink shop and buy enough mana for Zed 1 at at time until 250 mana is obtained. If mana is depleted before that is done, just exit the drink shop. Reset Cheat Shop to 0 stars and head to Map 1.

Map 1

Attack the Zombie on the left standing two panels to the left of the second pillar from the base panel. This will line up the Zombies for Volcanic Shout or Lightning Strike on the next turn. Use normal attacks until Zombies are dead without moving. If done right, the gunners and warrior should be lined up perfectly for Lightning Strike on the following turn. Next turn take out the gunner and end turn, then eliminate the warrior.

Map 2

Walk up to the zombies and use Lightning Strike and end turn. Depending on RNG, the counters should kill both zombies. Attack the Mothman next turn. Mage the following turn if is still alive. Attack the mage that is standing alone and not doing anything next. Next turn attack the mage closest to the base panel. Move towards the next set of enemies. Kill the two zombies then the mage to end the map.

Map 3

Walk up to the three warriors and use Volcanic Shout and end turn. Use Lightning Strike next turn on the survivors. If you line up right, the enemies should be in a line for either Volcanic Shout or Lightning Strike the following turn. Next turn use Lightning Strike on healer and gunner and ignore the zombies. Next turn attack closest zombie not on yellow and stand next to that zombie. Next turn kill zombie not on yellow and move next to red geo symbol to pull the remaining zombie off that panel when it is enemy turn.

Map 4

Keep Zed off Red panels in the next map, using Lightning Strike as appropriate to get rid of groups of enemies. Use normal attack on mages.

Map 5

Should be just enough mana in drink shop to get Zed to 50 mana for the Hog All XP bill. Unlock any D-Merits for Zed. Do that and save game first. Zed should have used the drink shop around 100 times at this point. If the Hog All XP bill passes, have other party members do the Welcome Party. Set cheat shop difficulty to 20 stars and do the map with the Super Overlord like you have done in previous chapters. Zed should be between level 2600 to 2700.

Chapter 4

Reset enemy difficulty to 0 stars. Buy Charm, Sleep, and Paralyze Vaccine evilities on Zed and equip them.

Map 1

Bring out Misedor, move one panel from base panel toward the martial artists, bring out Zed, have Misedor lift and throw Zed to the Martial Artists to put Zed in range to attack all three with Lightning Strike. Next turn have Zed use Lighting Strike again. Have Zed attack the remaining Gunner to spawn Martial Artists. Lightning Strike the Martial Artists and have Zed move back towards base panel and Misedor towards a spot two to the right of the base panel. Next turn have Zed move to Misedor and Misedor lift and throw Zed over to a spot that is in range for the bow on the Ninja.

Fist of Fury quest should be completed by now so turn that quest in and have Zed equip Grappler.

Map 2

Have Zed move to the green spot in the center of the yellow panels and pass turns allowing the enemies to get closer. If any set of enemies line up for Lightning Strike use it.

Map 3

Advance and let the enemies charge. Use Lightning Strike if opportunity arises.

Map 4

Have Zed and a Prinny (level 20) move towards Red Panel. Zed lifts the prinny and ends turn while standing on red panel. Turn 2 just end turn by moving one panel. When Prinnies arrive, have Zed throw prinny and the move on Green Panel and end turn. Turn 4 use lightning strike on the prinny and Martial Artist. Turn 5 kill remaining prinnies and move to blue panel and end turn. Clear the remaining enemies to clear map.

Map 5

Save game and do the XP bills with Zed getting Hog All XP. Set enemy difficulty to 20 stars. Repeat the same process for Map 5 as with previous chapters. Zed should be between level 3400 to 3500.

Chapter 5

Keep difficulty at 20 stars. Go and pass the Hog XP bill only. Buy shoes and equip them on Zed.

Map 1

Bring out the four story characters in a line. Have one lift Zed off Base Panel. Throw Zed until Zed is standing next to Red Geo Symbol on Green Panel. Zed throws Geo Symbol on the Blue Geo Symbol causing a geo chain that kills all enemies. Zed should gain about 30 to 40 levels on this map. After map put difficulty at 0 stars.

Map 2

Kill enemies and work way to the No Entry Geo Symbol killing enemies as you go. Stand next to geo symbol that is No Entry (light blue on Yellow) before killing it. This should set enemies lined up following turn for Lightning Strike depending on Zed’s movement.

Map 3

If doing Rak 5 Speed Run: Prior to the map go to the quest shop and get the Sea Angel kill quest. The reward is Fortune Song which will be used later.

Let the enemies charge from the second level until enemy base panel stops spawning monsters. Once they area gone move up the floors until map is cleared.

Map 4

This is the map where the Longhorn quest is needed. Attack enemies not standing on invincible panels and lift and throw enemies onto each other if the RNG does not go your way. Complete that quest and do Fairy Dust turn in quest for 500 drink shop mana.

Map 5

Hog all XP and other XP bills and set difficulty to 20 stars. Do the same as Map 5 in other chapters. Zed should be close to level 4200.

Chapter 6

Reset enemy strength to 0 stars.

Map 1

Attack everything in sight moving next to a wooden box after gunner is dead. Throw the box next to the wall next turn and move up to next level. Lightning Strike the 2 knights next turn to trigger enemy reinforcements. Pick them off before going to throw another box to access the third level. This will force the ninja to drop down and you should be able to counter attack kill the three to end the stage.

Map 2

Lift and throw Zed off the base panel to lightning strike the armor knights. Put the thrower back in base panel the second turn and have Zed go and pick off the remaining enemies and head up stairs to clean up the rest.

Map 3

Have a warrior lift Zed off base panel towards the 3 mobs. Zed uses Lightning Strike on the trio which should kill at least two of them if luck pans out with subsequent counter attacks. Turn 2 Zed throws the two boxes that are together towards the wall and the warrior enters base panel. This will align the archers for another Lightning Strike that will take both out depending on RNG.

Head up to the second level to take out both armor knights and move more boxes to access the third level. Kill the third armor knight from the edge of the third level then move on to take out the rest.

Map 4

Before entering the map pass Hog All XP, Throw a Welcome Party, and Praise my Performance bills.

Zed goes and Lightning Strike the 2 mages. Have the remaining low level characters stand behind base panel and make a tower. Deal with the Hero and Armor Knight on top for last but make sure to kill the healer first. Whatever you do, do not destroy geo symbols.

Pre Map Prep

Have Zed Hog All Mana, then save the game. Buy Tenacity from Evility Shop and equip that evility. Have Zed pass Triple XP bill – unlikely to pass – persuade by force. If map loads several level 2500 enemies with healing ability, reload the game. The goal is to have as few 2500 enemies that can heal before you attempt to clear the map. Lift and throw Zed off Base Panel and try to take out the healers and any Level 2500 enemies as quickly as possible.

Pass the remaining XP bills (not by force) then and depending on RNG should have 6800-7000 mana left. Buy Mean Guy Evility and equip that. Go to Juice bar and use the mana one at a time until you hit 100 uses. Use D Merits if you got them. Reincarnate Zed putting Karma in Counters, Movement, Damage Up, and rest in attack and hit.

Map 5

Put Cheat Shop to 20 stars bring out Zed and 9 prinnies and have Zed throw a Prinny to end the battle. Zed should be at level 6200.

Chapter 7

Maps should be quickly cleared from this point. Reset back to 0 stars.

Map 1

Move to nearest enemy and attack. Lightning Strike if enemies line up.

Map 2

Zed uses Lightning Strike on 3 of the Zombies. Move to the right and kill enemy on far right. Two or three more kills more enemies will spawn and you will be more in the middle able to deal with them from either side. Kill the 3 zombies that spawn last.

Equip the Heart Shooter that drops if you get the one time bonus.

Map 3

Have a warrior throw Zed towards a horseman and zombie and Zed uses Lightning Strike on the two. Do the same on the other batch. Single target attacks on the rest.

Map 4

Warrior throws yellow on red and Zed destroys the Yellow Geo Symbol triggering a chain. Use Lightning Strike where necessary.

Map 5

Zed walks up and kills boss. Unlike the previous chapters, there is no battle end for this map.

Chapter 8

Map 1

First three enemies are lined up for Lightning Strike. Move left for turn two to Lightning Strike two more enemies. Move into Bow range for the third. Lightning strike the Pincer Shell but keep the other martial artist alive. After that martial artist dies, more enemies spawn and it will set up for another Lightning Strike. Move towards other group and use Voltaic Strike on the archers.

Map 2

Have Warrior throw Zed off base panel to lightning strike the first set of enemies. Lightning strike the containers. This will give Zed enough clearance to kill Gunners on the next turn and counter attack on enemy turn.

Map 3

Keep Zed near base panel and exploit the enemy AI of charging towards Zed. This will reduce the need of Zed being exposed to deathblow.

Map 4

Attack Battle Maidens on the left, then the ones on the right. Kill the Psychic to clear map.

Map 5.

Have Warrior and Misedor throw Zed to the Super Overlord. Kill the enemy.

Chapter 9

Map 1

Zed destroys the geo block closest to the Base Panel to get rid of No Ranged. Enemies will go down one by one.

Map 2

Move towards Pincer Shell ignoring the Sea Angels and kill the Pincer Shell with a ranged attack. Kill Succubus on the right first then those two sea angels. Work towards the other two sea angels and more enemies will spawn. Kill first set of Evil Eyes on left first.

Map 3

Kill Dragon.

Map 4

Kill Dragon again

Map 5

Kill the Overlord.

Chapter 10

Map 1

Target Armor knight that is to the right of the Psychic. Target Martial Artist second. Take out everything else.

Map 2

Lighting Strike the two enemy group. Kill Magic Knight and move to the center. Since these other enemies will not move just get inside bow range and snipe.

Map 3

Lightning Strike the two dragons. The enemies should move in alignment where the evil eyes can be Lightning Strike, then the two healers. If RNG runs correct the two dragons will be lined up for another Lightning Strike.

Map 4

Go behind the Dragon and ranged attack. This will line up two enemies for Voltaic Shoot. Following the killing of the first group, a second batch will spawn. Lightning Strike if there is groups clumped together. Killing that group spawns a third crew so head towards them before ending turn. A fourth unit will spawn so do not go too close to the third group.

Map 5

Zed kills.

Chapter 11

Map 1

Warrior throws Zed to the first enemy unit for Lightning Strike. Killing all but one enemy will spawn more enemies. If set up right, 3 enemies should be in position for Lightning Strike. Killing 3 will spawn more enemies. Kill the remaining enemies before moving on to that group as 3 of them will line up nicely for another Lightning Strike. If charmed by that group just end turn.

Map 2

Warrior throws Zed towards one of the groups and Zed uses Lightning Strike. Zed returns to Base Panel for turn 2 and Warrior throws Zed to another group for another Lightning Strike. This will set up two enemies for a third Lightning Strike.

Map 3

Zed moves towards the Zombies and uses Lightning Strike. After killing the zombies and one more enemy, more spawn further downstairs and two more enemies closest to Zed should be primed for another Lightning Strike. Move and kill the rest making note of groupings that should be hit with Lightning Strike.

Map 4

Zed to group of Zombies and Lightning Strike. Destroy Clone Geo Symbols ASAP. This forces enemies to move off those symbols and attack.

Map 5

Zed destroys God of Destruction.

Chapter 12

Map 1

Zed goes to the right and kills enemies. When first wave is down, a second wave spawns. Move towards the second wave using Lightning Strike if opportunity hits.

Map 2

Warrior and Ivar lift Zed off Base Panel to throw him in range to do a Lightning Strike on the first group. Fairy Dust is a must if Zed is Paralyzed. This map is about racing to the other side and the first set of lifts and throws will ensure that the map is cleared.

Map 3

Two persons (Warrior and Ivar) lift Zed off Base Panel and throw him to the enemies. Zed Lightning Strikes the 3 gunners. Kill Cleric next turn and end turn without moving. Go to the group best lined up for Lightning Strike next. Kill remaining group.

Map 4

Zed Lightning Strikes the Pincer Shells. Kill the ninjas from a distance, then Sea Angels.

Map 5

Zed should be able to attack God of Destruction without a lift and throw off base panel.

Chapter 13

Map 1

Lightning strike the martial artists. Turn two move to the right of the archer and used ranged attack and end turn. Go next to archer on higher ledge on Turn 3 and rear attack the archer on the lower ledge. Map should be cleared before Turn 4 happens.

Map 2

Kill God of Destruction

Map 3

Same as Map 2

Map 4

Repeat. May end up evading first turn on you. Keep attacking and get a rear attack if you can.

Map 5

Same as map 4

Chapter 14

Map 1

Lift Zed off base panel and throw him towards first group of enemies for a Lightning Strike. Turn 2 move Zed back towards Base Panel and end turn. If Zed gets Silenced have someone come out on Turn 3 to use Fairy Dust then have Ivar lift and throw Zed further. Zed should be able to Lightning Strike the other group. Zed goes down and kills Mothman to clear map.

Map 2

Warrior lifts and throws Zed for a Lightning Strike on zombies which should survive the attack but not the ensuing counter attack. Zed moves towards the other group. Killing all but one will trigger a new spawn. Kill the remaining then move towards the other group.

Map 3

Use three people to lift and throw Zed off Base Panel and Lightning Strike a Sea Angel and one Dragon. Dragon will survive the initial attack. Attack dragon on turn 2 with a ranged attack. Sea Angels should go down on the counter attack.

Map 4

Zed attacks God of Destruction on the left and ends turn. Turn two the one on the right careful not to get in range of the other. Turn 3 rear attack the remaining.

Map 5

Set Cheap Shop to 500 for XP and rest into Mana. Zed attacks God of Destruction from left to right.

Chapter 15

Reset Cheat Shop to 275 for XP, and rest split evenly in Mana/HL. Other values should the at the minimum.

Map 1

Before heading out buy Blue Storm and equip. Use two people and throw Zed to where he can get in position on Mages for Lightning strike or one person and do the Zombies. Attack the mage next turn. Lightning Strike remaining groups if able.

Map 2

Use two people to lift and throw Zed off base panel to the God of Destruction on the left. It may end up surviving the normal attack. Move Zed halfway between the first and second and it will set up for a rear attack.

Map 3

Zed range attacks from furthest possible distance, using side and rear attacks if able.

Map 4

One character lifts and throws Zed off base panel. Zed gets in between the two Gods of Destruction and side attacks the one on left. A counter attack will deal with the other. This leaves the clone and Zed moves in for a rear attack.

Map 5

Stay out of the range of the main God of Destruction and deal with the lesser ones first. Attack from the side and it should go down in 1 or 2 turns.

Postgame

If you got DLC, you clear Mao, Desco, Rozalin, Plenair, Asagi, and Valvatore Fights at 0 Stars to unlock them. Those three have common evilities you will need later. Unlock all remaining quest, turning in what has been completed.

Go to Cheat Shop and enable “Back to Square One” and put all the sliders towards Mana and rest into XP. Hog all XP onto Mao. The party that should be coming out is Zed (kills enemies), Mao, Valvatore, Ivar, Asagi, and Bieyu. Map clear 14-4 until you got enough mana stored to be able to pass Hog All Mana bill on Zed and get at least 50,000 Mana.

Pass the “Accept an Overlord’s Challenge” and be prepared to pass by force.

Put drink shop XP into Innocent Squad Shop until you can bread captured innocents. Early emphasis is statistician innocents, then professional, status resist, and status causing innocents.

Clear the Overlord Challenge maps. There are 8 of them and none of them are difficult.

Pass the Challenge the Carnage Dimension map. Switch Sliders to where XP is at the Max, and rest is split evenly in the other stats.

Now go into the reincarnation scene and reincarnate Mao and Zed and unlock first level cap. Use Skill Shop and buy XP boosting evilities from Valvatore, Ivar, Asagi, and Bieyu and put them on Mao and Zed. If you got statistician to 900 place the innocent on Zed. Power level Mao first by having him Hog all XP bills.

To optimize the power leveling process, you will need 90 level 1 prinnies and put Recycling Spirit on them. The final group that has Mao and Zed will use 8 other characters that have Lovely Song, Prinny Instructor, and Asagi’s evility that boosts XP. The character that kills God of Destruction must have Statistician equipped on at least one piece of equipment and all XP gaining evilities enabled. You will not have enough mana to do it in a single go, so create 10 prinnies at a time with Recycling Spirit until you can create 90 to 100 of them.

You will also need to create two thieves.

But you will go put the Cheat Shop to 20 stars, turn on “turn everyone into a bomb”, remain in Normal mode, and head to Map 14-5. Lift groups of 10 prinnies that have recycling spirit. This is the first map where Auto Battle is useful. In the final group if everyone is a bomb is enabled make Zed attack God of Destruction while everyone else defends. Repeat process once for Zed, Mao, and two thieves. Complete quests, especially the ones for the stat modifiers.

Use Triple XP/Hog All Xp/Throw a Welcome Party with Zed.

Next step is to use drink shop method and reincarnate Zed. Put XP into Reincarnation Skill Shop and use drink shop to 101 mana on Zed and reincarnate Zed until these evilities are known: XP +40%, 80%, and 100%; Handicap, Damage Reward, and Mana Scarcity. Depending on RNG this can take just a few reincarnations or closer to the 100. Use remaining drink shop mana to put XP 40%, 80%, and 100% on Mao and have Mao equip those evilities.

After this, do Carnage 1-5 with Mao attempting the kills.

Change sliders where Weapon Mastery is at the Max. Set Enemy Stars to 0.

Next step is to farm HL so classes can be mastered on Zed and Mao but most importantly you got weapon mastery to get a Rank 39 weapon AND have HL to buy Mr Gency Exits from the mystery room shop.. Change evility build on Zed to have Tenacity, Damage Reward, and Handicap – keep in mind you only got 12 slots to start. Go to Map 2-3 (normal, not carnage) and spend long enough to auto battle the warrior until a weapon (recommended a fist or sword) is mastered to 100. It is recommended to set an auto party of just Zed for this purpose. Have Mao or a Thief kill the warrior when this happens to complete the map.

Thieves are only good for opening chests and stealing from item gods, so have Thieves get Hasty Rush from Laharl, the evility from Fuka that enhances steal, and equip both, and pass all DI related bills and set an auto battle for thieves to open chests via chest sweep and rest of the party to all out attack. Equip thieves with bows. Mao and Zed should have Zombie Reincarnation, Ultimate Mean Guy, and remaining slots to an XP gain evility. Mao and Zed should also be equipped to bows. Set sliders to HL to 90, Mana to 10, and XP to 1000.

The next phase is the item world, you will enter every mystery gate that spawns. This is the most RNG heavy part of the speed run – good RNG means you can get done in about 90 minutes but bad RNG can mean nearly 3 hours. Lot of the RNG is going to depend on how the mystery room spawns, how the innocents load on bonus stages, and especially the unique innocents drop from item god. The first batch of HL farming had two purposes – to get a Rank 39 weapon and enough HL to buy multiple Mr Gency Exits. You will have to go to floor 1 to 100 on three different items, and depending on the drops of the initial item, could be forced to go very deep. If you find a Legendary Rank 39 bow with 98 or 99 rarity, it may also be a good idea to enter that item world and kill item bosses to turn that into Rarity 100, exit, reenter and diver down to floor 100 and steal the Rank 39 weapon from Item God 1. (Note using divers in Rank 39 item worlds prevent Item God 2 from appearing, and you are going to need those mystery rooms for Mr Gency Exits.)

You will need to head into the item world next to be able to finish off the remaining classes. The weapon that Zed had equipped should be at the Max level so use D Merits to get a rank 39 weapon. Turn off Auto Battle and create a new group with Zed, Mao, Laharl, Etna, Flonne, and the two thieves. Move innocents with one of these features into the Rank 39 weapon: Statistician, anything that enhance resistances to status aliments, and Professional. You will need to do this every 10 floors.

Go into the Rank 39 item world – note when you get those shoes and equip them ASAP. Kill every floor and head into Mystery Room – where you are looking for the shop that sells crab brains (zombie NPC), Mr Gency Exits, and ones that sell HP recovery items and legendary glasses. All other mystery rooms may be ignored. If you have someone in the squad that enhances base operations and its maxed out, go after the item god room as well. Kill all innocents. You are looking for a Vermier Thruster to take into another item world but you will need to get a couple extra to equip on Mao and Zed.

If you unlock the item world adventure squad max out that group and put your party in that group. This will deathblow all innocents. Put the XP innocent in the innocent farm (max that group out as well in squad shop) so anything that is born is subdued. The goal is to process item world until the XP innocent is at 900, with secondary goals of getting a barefoot X.

Enter a Vernier Thruster item world and level it up, then Gency out at Floor 99. Go and unlock the Fuka quest and kill Fuka on normal mode.

Go back into Floor 99 with auto battle off and go straight to the skip gate, then have Thief use Cat Snatch on Item God until Barefoot X is stolen. Kill Item God 2 if successful then exit out.

Go back into the Barefoot X item world and make it to Floor 100. Have thief attempt to steal, kill the item God and GENCY OUT. You will do this until you have stolen at least 4 Barefoot X and the unique innocent Combo Maker is learned. This is a RNG heavy process. Repeat the process on another Barefoot X – need a minimum of 2 of those items with Combo Maker and preferably 4 depending on RNG. It may be recommended to get the first Barefoot X to Rarity 100 before you send the thieves to steal. Rarity Matching is important.

You will then enter Cerebus Suit item world and diver down to floor 100 and steal the Suit (again, recommended to increase rarity to 100 by killing Gods/Gency out first). Equip this one on Mao. Mao and Zed should have Cerebus Suit and two Barefoot X equipped. (It is safe to use Divers on Cerebus Suit item worlds because the item god always has that equipped.) It does not matter what the Cerebus Suit has but the best possible RNG would be Combo Maker. You will run out of Mr Gency Exits at some point.

At this point you should be ready for the power level grind of Carnage provided that the innocents for Statistician is at 900 (preferably 2 of them for one for Zed and one for Mao). Breed two professionals in the farm.

Equip XP boost evilities on Zed and put game back to 20 stars. Mao should have stat boost evilities. Make sure all classes are mastered for both characters. Max out the Overlord Squad group and the person being power leveled should be in that group and other should be in prinny squad. Start at the Map between Chapter 1 to 8 that your character can actually kill the god of Destruction. Use the XP bills and your XP party for this stage and you should be able to afford 100 prinnies with Recycle Spirit by this point. You can turn off turn everyone into a bomb.

Do map one time, then go back to the HL making evility build on your strongest character, turn difficulty to 0 stars, HL to 1000, and go back to 2-3 Normal until you got enough HL to max out all classes on both Mao and Zed. It may be necessary to create certain characters to be able complete those quests. Once classes are mastered, change XP sliders to 1000, Mana to 100 and to back to power leveling working your way to 14-5 on Carnage. If enough HL remains, master the Sea Angel class for the other 8 people in the final power leveling group. Pass Equip Unique Evility bill for those 10 characters in the final power leveling group (after all prinnies are blown up, the ten that are deployed that includes your damage dealer), using Pay Up if the measure fails. The person that kills God of Destruction should have Bushido and the rest have the Sea Angel evility equipped.

Once you have Mao and Zed at 9,999,999 level make sure to equip status resist evilities (or innocents) and/or professional innocents on them, with remaining evilities on Tenacity and Longhorn and go clear Carnage Shura Maps. On the 5th map, send one towards the spot that the Mothman later spawns, kill the characters to force the spawn, kill the Mothman first then approach the enemies that appear on the right.

Once the final Carnage Shura Map is cleared you should be able to pass a new bill that is now available “Challenge the Rakshasa Dimension”. You will need to pass this bill by force or recommended by pay up.

Put all the CP into XP with small amounts in Mana and HL.

If you got karma points, unlock the final level boosts via reincarnation. At some point you will have enough XP to max out Dark Assembly to its fullest power – stack the dark assembly with prinnies and almost every bill will pass – if it fails just give up and try again. Overlord Guard (Elite 4) needs to be maxed out as well.

Go back to 14-5 power leveling map at first on Carnage (20 stars) but eventually on Rakasha (between 2 to 5 stars) and this time you will keep doing it until Mao and Zed are maxed out at 99,999,999 with at least ATK and HIT at 2000 – if you do so, use Elite 4 on the final power level of the character. Combo Maker innocent really helps with the clearing of this map on Rakasha. This power leveling session should take about 2 hours to do but all base stats need to be at 2000, and all modifiers need to be max out except for jump and throw. Final time you power level character make sure you got the 3 slot evility for HP, SP, ATK, DEF, HIT, and SPD and the 2 slot for INT and RES and equip anything with secret trainer if you got it. This process is done for Zed and Mao.

The bottom line is that Movement is king and the number of normal attacks you can do is highly critical because the more attacks you can do in a turn, faster that those level 99,999,999 enemies on Rakshasa Map 5 die, and attack range lets you do it from further out. However, if you got enough item points, put the 20M points into attack range on the barefoot X that can be upgraded. Attack range is just as important as you want to do attack at furthest distance possible and save counter attacks for opponent’s turns.

Set difficulty to 0 stars, XP to 0 and rest into Mana/HL and do Rakshasa maps, using throwing on one of the maps to first throw a mage into Mighty Enemy and then destroy No Entry.

Make sure for the maps that Zed and Mao have Zombie Reincarnation, all vaccines, Tenacity, and Mana Scarcity equipped. Longhorn if you got enough status resist innocents to 100 and you can take those vaccines off as a result. For unique evility, equip Bushido.

On Rakshasa 5, set out 1 level 1 prinny and end turn. Enemies have an AI that will charge the base panel. Prinny will die from the Mecha Girl. Repeat this process on turns 2 and 3. This should bring the enemies in range for your damage dealers. Kill Mecha Girl first then Archer. The Horseman will survive so leave that character for last. Remaining humans should be defeated before the Horseman. Prior to your attacks on your turns, bring out Rozalin, Desco, and Plenair but put them back into the base panels before ending your turn (may be necessary to equip Desco with shoes to put in range to boost attacks of Mao and Zed). Those 3 have unique evilities that will boost both attackers. Hopefully you should be able to clear map without the benefit of Zombie Revival on both characters. Combo Maker is key in this map as it gives you more attacks and more counter attacks. Healing % items should only be used if necessary – if this is needed have a level 1 character use the item from as close as the base panel moving the character needing healed towards them, and it should never be from those 3 support units unless you are low on deploy slots (you are sacrificing 3 of them to start the stage so you got 7 to work with but in reality it is 5 slots with Zombie Reincarnation).

Notes: Mao is the best option of killing God of Destruction in Post Game due to unique evility.

Average speed run for Rak 5 clear should take about 12 to 16 hours but this is RNG heavy. I did a speed run in just under 22 hours but made numerous mistakes between hours 4 and 12 that were costly. Storyline itself can be cleared sub 3 hours but if RNG goes right can be sub 2. You can unlock carnage sub 4.